From AI Breakthroughs to Bass Fishing: My Week in Tech
From AI Breakthroughs to Bass Fishing: My Week in Tech
This past week brought exciting developments across both AI and indie game development.
AI at Microsoft Build 2025
Attending Build virtually was eye-opening. The standout for me was what I’ve started calling “vibe coding”—using AI to quickly prototype and explore ideas. I built a basic chatbot locally (hardware was a bottleneck), but the creative flow was incredible.
While AI excels at speeding up early-stage exploration, it's not a substitute for production-level engineering. Use it for momentum, not shortcuts.
Several announcements stood out:
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GitHub Copilot Coding Agent: An AI assistant that manages issues and drafts pull requests—like having another dev on the team.
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Windows AI Foundry: A unified local model platform—solving the exact hardware issues I hit.
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Model Context Protocol (MCP): A standard for multi-agent collaboration across GitHub, Windows, and Azure.
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Multi-Agent Workflows: Think IT, HR, and marketing bots working together.
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Open Source Push: WSL and Copilot Chat in VS Code are going open source.
Despite a hiccup in the Coke-fetching robot demo, the underlying tech is solid and promising.
Game Dev Update: Fishing Game Progress
My indie fishing game is coming together. Store systems are 90% complete:
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Sell fish at Patches Market
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Buy gear at Greedy’s Bait Shop
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Upgrade boats at Clifford’s Dock
Next up: dynamic lake maps that highlight unique ecosystems.
The Vision
Think M.U.L.E. meets bass fishing—strategy, resource management, and arcade action with real fish species and habitats.
Exciting times to build. Would love to hear what AI or game dev projects you’re working on—drop a comment or connect!
Teddy Bear Fishing Tournament
Status | In development |
Author | Retrogression Games |
Genre | Action, Simulation |
Tags | Fishing, Indie, Retro, Singleplayer, tournament |
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