Professional-Grade Development for Immersive Experiences
Hi! I'm a solo game developer with a background in software engineering. I've been coding for over 15 years and love bringing unique game ideas to life.
I handle the full development process from concept to completion, working primarily with C#/.NET and MonoGame. I create most of my own assets using Paint.NET and handle audio work in Audacity. When I need a little help with visuals, I sometimes use AI tools as a starting point before refining everything by hand.
Teddy Bear Fishing Tournament is a turn-based fishing game that combines arcade elements with strategy. Compete in a resource-driven tournament where each turn counts — play with friends locally or against CPU bears with attitude.
This isn't your typical relaxing fishing sim — think of it as fishing meets M.U.L.E., with quick rounds, quirky upgrades, and competitive gameplay.
What makes it special:
đ¯ Turn-Based Gameplay â Strategic decisions on when and where to fish, and how to upgrade your gear.
đšī¸ Arcade + Management Elements â Quick turns with depth: manage resources, boat range, fuel, and gear.
đ¨ Retro-Inspired Pixel Graphics â With a custom chalk-style aesthetic that gives it charm and character.
𧸠Tourney Style Play â Face off against human players in local pass-and-play or challenge CPU-controlled bears.
đ Not Another Boring Fishing Game â Lighthearted and competitive, with a nostalgic edge.
I focus on creating games that are fun to play and built on solid foundations. My development process is straightforward - I work iteratively and maintain comprehensive backups at key milestones. For professional team projects, I have extensive experience with TFS and source control systems that ensure code integrity and team collaboration. Everything I publish uses either self-created assets or properly licensed resources.
Feel free to reach out if you want to chat about game dev, fishing, or teddy bears!